BG_Flood
0.1
Documentation (Work-in-progress)
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#include <Forcing.h>
Public Attributes | |
std::vector< Windin > | data |
std::string | inputfile |
Polygon | poly |
std::string | polyfile |
bool | on = false |
bool | uniform = true |
int | type = 1 |
int | nbnd |
int | nblk = 0 |
DynForcingP< float > | WLmap |
bndsegmentside | left |
bndsegmentside | right |
bndsegmentside | top |
bndsegmentside | bot |
bndsegmentside bndsegment::bot |
std::vector<Windin> bndsegment::data |
std::string bndsegment::inputfile |
bndsegmentside bndsegment::left |
int bndsegment::nblk = 0 |
int bndsegment::nbnd |
bool bndsegment::on = false |
Polygon bndsegment::poly |
std::string bndsegment::polyfile |
bndsegmentside bndsegment::right |
bndsegmentside bndsegment::top |
int bndsegment::type = 1 |
bool bndsegment::uniform = true |
DynForcingP<float> bndsegment::WLmap |