BG_Flood  0.8
Documentation (Work-in-progress)
TexSetP Struct Reference

#include <Forcing.h>

Public Attributes

float xo
 
float yo
 
float dx
 
float nowvalue
 
bool uniform
 
cudaArray * CudArr
 
cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat)
 
struct cudaResourceDesc resDesc
 
struct cudaTextureDesc texDesc
 
cudaTextureObject_t tex = 0
 

Member Data Documentation

◆ channelDesc

cudaChannelFormatDesc TexSetP::channelDesc = cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat)

◆ CudArr

cudaArray* TexSetP::CudArr

◆ dx

float TexSetP::dx

◆ nowvalue

float TexSetP::nowvalue

◆ resDesc

struct cudaResourceDesc TexSetP::resDesc

◆ tex

cudaTextureObject_t TexSetP::tex = 0

◆ texDesc

struct cudaTextureDesc TexSetP::texDesc

◆ uniform

bool TexSetP::uniform

◆ xo

float TexSetP::xo

◆ yo

float TexSetP::yo

The documentation for this struct was generated from the following file: