BG_Flood
0.8
Documentation (Work-in-progress)
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#include <Forcing.h>
Public Attributes | |
float | xo |
float | yo |
float | dx |
float | nowvalue |
bool | uniform |
cudaArray * | CudArr |
cudaChannelFormatDesc | channelDesc = cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat) |
struct cudaResourceDesc | resDesc |
struct cudaTextureDesc | texDesc |
cudaTextureObject_t | tex = 0 |
cudaChannelFormatDesc TexSetP::channelDesc = cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat) |
cudaArray* TexSetP::CudArr |
float TexSetP::dx |
float TexSetP::nowvalue |
struct cudaResourceDesc TexSetP::resDesc |
cudaTextureObject_t TexSetP::tex = 0 |
struct cudaTextureDesc TexSetP::texDesc |
bool TexSetP::uniform |
float TexSetP::xo |
float TexSetP::yo |