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BG_Flood
0.8
Documentation (Work-in-progress)
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#include <Forcing.h>
Public Attributes | |
| float | xo |
| float | yo |
| float | dx |
| float | dy |
| float | nowvalue |
| bool | uniform |
| cudaArray * | CudArr |
| cudaChannelFormatDesc | channelDesc = cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat) |
| struct cudaResourceDesc | resDesc |
| struct cudaTextureDesc | texDesc |
| cudaTextureObject_t | tex = 0 |
| cudaChannelFormatDesc TexSetP::channelDesc = cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat) |
| cudaArray* TexSetP::CudArr |
| float TexSetP::dx |
| float TexSetP::dy |
| float TexSetP::nowvalue |
| struct cudaResourceDesc TexSetP::resDesc |
| cudaTextureObject_t TexSetP::tex = 0 |
| struct cudaTextureDesc TexSetP::texDesc |
| bool TexSetP::uniform |
| float TexSetP::xo |
| float TexSetP::yo |